Wicked: Procedural Knitwear

This gallery features renders from Framestore, and showcases my work with procedural modelling techniques in Houdini to generate the knitwear for several animal characters. Characters, groom, texture, animation and lighting are the work of other artists.

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Professor Shoebill, using Houdini. I also modelled the hats in maya. (characters made by other artists)

Procedurally generated knitwear for Professor Shoebill, using Houdini. I also modelled the hats in maya. (characters made by other artists)