Award-winning 3D Modeller with 10+ years of experience in hard surface modelling, character creation and environment asset development. Notable contributions include the Aether ship (The Midnight Sky - VES Award for Best Model), knitted costumes and Emerald City architecture (Wicked - VES, Oscar and Bafta nominated for best VFX and environment), and other large-scale environment builds (Thor:Ragnarok, How to Train your Dragon). Strong expertise in Maya and ZBrush, with a growing focus on procedural workflow, instancing and scatter techniques in Houdini. Passionate about expanding technical expertise and driving innovation in visual effects.