Wicked

I worked on the Emerald City environment build for Wicked, and was a key contributor in asset creation for it's buildings. I also used procedural modelling techniques in Houdini to generate the knitwear for the animal characters. Renders are courtesy of a vast team of mixed artists and disciplines in which I worked as a modeller.

Architectural models for the Emerald City. I modelled the buildings screen right, left and was a key contributor on the palace and buildings in the background.

Architectural models for the Emerald City. I modelled the buildings screen right, left and was a key contributor on the palace and buildings in the background.

I worked on the models for the bridge and background buildings here

I worked on the models for the bridge and background buildings here

Environment render of my hero model for Emerald City Station

Environment render of my hero model for Emerald City Station

Lighting render of my hero model for Emerald City Station. (Train model by ILM)

Lighting render of my hero model for Emerald City Station. (Train model by ILM)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Dr Dillamond, using Houdini (character made by other artists)

Procedurally generated knitwear for Professor Shoebill, using Houdini. I also modelled their hats in Maya. (characters made by other artists).

Procedurally generated knitwear for Professor Shoebill, using Houdini. I also modelled their hats in Maya. (characters made by other artists).